You will also have some teammates
to fight alongside in the early part
of F.E.A.R. 2, which is a slight
departure from the lone wolf game
play of the original. F.E.A.R. fans
will likely recognize the name
Jankowski. Range of ammunitions
is good. You also get the “slo-mo”, a
game play system which allows you
to move and kill in a slow motion.
Targeting is much easier and effect
is immaculate.
Game Design
But the level design is again a
fair bit of predictability, though to
F.E.A.R. 2's credit, you'll break away
from the endless office corridors of
the original and journey through a
greater variety of environments.
These areas are usually just as
expected, but they won't often
deliver that spine-tingling fear of the |
spectres lurking beyond the reach of
your flashlight. Trekking through
the rubble of decaying city streets is
a good change of pace, but the ultra
convenient manner in which the
debris holds you to your narrow
path is a familiar design ploy.
Similarly, there's no more
excitement to be found in F.E.A.R.
2's same-old subway than that of any
other game. It's at its best when it
leaves these stale tropes behind and
builds on its roots as a corridor
shooter, such as in a nail-biting
sojourn through the halls of an
elementary school that hides
unspeakable horrors.
Performance
F.E.A.R 2, does have a
respectable gaming engine with
some spectacular visuals, but
surprisingly game is easy on specs. |
You can comfortably play with the
all eye-candy even with an entry
level system of today. My ATI
HD3850 didn’t sweat as much as I
anticipated, even at a resolution of
1680 X 1050. There were no
glitches or chopping to be found
either.
Verdict
I really had a good time playing
the F.E.A.R 2. But the levels are too
short especially for avid gamers. You
will probably finish up in not more
than 12 hours. Again don’t bother
with the multiplayer either. All in
all the game deserves to be played if
you enjoyed playing the original
F.E.A.R back in 2005
Rahul Devnath
BA (Journalism,
Psychology & English) |